Wes Ball

Maze Runner: The Death Cure
6.8

Maze Runner: The Death Cure

Thomas leads his group of escaped Gladers on their ultimate and most harmful mission but. To save lots of their buddies, they have to break into the legendary Final Metropolis, a WCKD-controlled labyrinth that will develop into the deadliest maze of all. Anybody who makes it out alive will get solutions to the questions the Gladers have been asking since ...
Maze Runner: The Scorch Trials
6.3

Maze Runner: The Scorch Trials

Thomas and his fellow Gladers face their best problem but: trying to find clues concerning the mysterious and highly effective group referred to as WCKD. Their journey takes them to the Scorch, a desolate panorama full of unimaginable obstacles. Teaming up with resistance fighters, the Gladers tackle WCKD’s vastly superior forces and uncover its stunning plans for all of them.
The Maze Runner
6.8

The Maze Runner

Set in a post-apocalyptic world, younger Thomas is deposited in a neighborhood of boys after his reminiscence is erased, quickly studying they're all trapped in a maze that may require him to hitch forces with fellow “runners” for a shot at escape.